Blender 2.5: Indirect Lighting vs. no Indirect Lighting

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Uploaded by on Aug 3, 2010

A lot of people don't know what indirect lighting does in blender 2.5. Indirect lighting is a new render feature in blender 2.5, it's like real-time radiosity. The materials with emit on them, emit light. The normal objects bleed colors when a light bounces on them.

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Film & Animation

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Uploader Comments (sjoerdkoala12)

  • Aye, cool, but for future reference, try doing that in a corner so that people will actually see the bleeding effect.

    PEOPLE, look on the top rim for the colors, they bounce off quite good. (if you know where to look)

  • @agent47crows I have allready rendered one :D, gonna upload tommorow.

  • i see no difference :/

  • @MrVecheater Really? U must be color-blind (joking). There is a difference: bleeding colors. Switch between 0:07 and 0:17 . You see that the objects colors 'bounce' on the wall. When you see a color (Red for example) it bounces of red light. White light is all colors in one, when white light comes on a red object, it bounces red color/light of.

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  • @sjoerdkoala12: thx for explaining ^^ now i see it 

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