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Maya 2011 Tutorial: Warhammer - Basic Texturing

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Uploaded by on Aug 31, 2010

This is a tutorial on how to Uv map (unwrap) the model and reload the texture to show in Maya aswell as combining all the parts into one model after unwrapping them

The quality of the video should be ALOT better than the last

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Howto & Style

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Standard YouTube License

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Uploader Comments (NEKOBLADE)

  • so how do u kno what size u should scale the uv pieces to fit on the uv grid? why cant every piece be tiny for example?

  • @konohahurricane07 Well the smaller the uv piece the less detail it will be able to hold for the texture. The larger pieces will be able to hold more detail so on a model that will require a lot of detail in certain areas you should increase the size of those UV pieces so that you can add more detail to it within Photoshop or you texturing application.

    I hope that helped!?

  • hey man i did everything you did to the letter ( i believe ) but when i add my file ( the edited uv picture) it doesnt change? any help? if it helps the file when put into maya after being edited doesnt take the "ball" shape in the preview window...

  • @Filchie Try pressing "6" on your keyboard once you have the texture loaded and if that doesn't work then once you load the texture file hit the "Refresh" button.

  • my axe didn't change to my right texture after opening it?, what am i doing wrong?

  • @AussieRaver1996 lol oh ok well you can alternatively press "6" on your keyboard which will also do the same thing... =)

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All Comments (54)

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  • @NEKOBLADE it did thanx, makes sense

  • Thanks a lot man! This was really useful :)

  • Cheers

  • nekoblade is 2012 starchylde no question

  • nekoblade for president

  • 0:45 is that the popo

  • awesome, great vid.

  • @NEKOBLADE k so the pressing 6 thing worked (WOOHOO) but it textured the wrong model, there is my character and some little accessories and for some reason it textured them instead? you got anything cuz this is my first time haha

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