Cloth Dynamics Part 2
Uploader Comments (bugzilla2001)
All Comments (22)
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@charliec201 just gun parent the scene editor of holster parent, then play key frames of scene hand.
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@VirtualFM Yeah i know i dunno how he's making a tut and missed that whole tab with the saving / loading options.
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No Actually you can save the MDD file to reload later.
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@quakebox Wow! A blast form the past! :-) Glad it's still helpful!
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@VirtualFM Thanks for commenting, this was helpful
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Thanks for that heads up on that plugin. Invaluable!
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nice work, maybe u can do a tut about those collisions, like how u did that body collision and what problems u had there etc.now im animatin this guy who has some crazy like shirt and i have a load of difficulties with this shirt going right into the body, cuz as i said i have problems with collisions and stuff. so, anyway, keep up the good work. cheers
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Saved a lot of reading of the manual and countless units of "will to live". Many thanks!
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Excellent tutorial. Thank you very much!
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WoW.. Super nice! :D
Thank you so much!
Nice tut on the usage of MD_Scan and baking point deformation into the vertexes. Thats good for general use, baking whole animations into whole characters (useful to save processing time on deformations), but that's REALLY NOT NECESSARY in order to save Cloth Dynamics!!!
Just go to the Objects's dynamics tab, click on "ClothFX", go to "File" tab and Save Motion. Save scene. That's it! No MD-Scan stuff.... Now you can load the scne and all previously saved cloth calculations are there.
VirtualFM 4 years ago
Thanks for the input. Very helpful indeed.
bugzilla2001 4 years ago
nvm i think i figured out parenting with the scene editor :D, but one question remains on that. can i use key frames with that? like if i took a gun out of a holster and then parent it to the hand would it play out like that in key frames? would the hand take it out of the holster and would the gun parent to the hand and back when needed? hopefully im not sounding confusing lol
charliec201 4 years ago
I'm not 100% sure if I understand what you want to do, but if you parent an object all children move 100% with the parent object. If you want to do parenting and unparenting during an animation then you need to use the "Parenter" plugin (found under the Movement options). I will probably be doing some tutorials on this subject sometime in the future.
bugzilla2001 4 years ago