Source engine movie-making: Gmod & 3ds Max pipeline

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Uploaded by on Jul 26, 2011

(check the description for timecode jumps and links!)

More complete text version: http://blog.maxofs2d.net/?page_id=296

00:30 — Source SDK (Valve's sources)
01:32 — Source SDK (game configs)
05:39 — Hammer (actors)
08:07 — Hammer (dynamic lighting)
15:48 — 3ds Max (the rigs and their textures)
18:51 — 3ds Max (CAT layer system)
21:04 — 3ds Max (making an animation very quickly)
27:25 — 3ds Max (exporting)
28:46 — Compiling the animation
37:35 — Faceposer (interface lag fix)
40:43 — Faceposer (choreographing)
45:08 — Faceposer (expressions)
50:04 — Faceposer (lipsyncing)
57:02 — Faceposer (last minute checks)
58:47 — Copying the files to Garry's Mod
1:01:14 — Gmod (before you begin)
1:05:15 — Gmod (tweaking the scene)
1:13:24 — Gmod (playing the scene and rendering it with depth of field)
1:19:03 — Gmod (Source Recorder)

Category:

Howto & Style

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License:

Standard YouTube License

  • likes, 13 dislikes

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Uploader Comments (MaxOfS2D)

  • Hey Max, whenever I select the move or rotating tool, the X, Y and Z arrow dimensions (20:47) don't show up. And there are weird looking X's on the model's hands so when I try to move the arms or hands, it seems like the hands are confined to that area. How can I fix this?

  • @monssavmik read the CAT pages in the 3ds Max help to gain glorious knowledge on what those "crosses" are.

    also, since this one is not as easily findable : the X key toggles gizmos

  • EYE WILE GUEED JUWE FROUWOWT TUH SCEEN MAKINGUE

  • @Splatpope :(

  • Wow, tu parles 100 fois mieux Anglais que moi. Tu avais un texte devant toi ?

  • @ClemiHW non

see all

All Comments (211)

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  • So very happy that you would take your time to make this tutorial :)

  • Best voice 2012 :D

  • Wonderful video! Very informative.

  • Hey Max the 2012 rigs dont work , but i use the 2011 one and it works even though i have 2012 version lol :D Thanks Max!

  • @mradinoz

    Ok if I understood you right the animation you compiled doesn't play in the model viewer, but you can see the model itself.

    Well when you have your model in the model viewer in order to play the animation you need to go to the "sequence" tab. Than you will see 5 white rectangles. Press the one at the top and you should see a list with ragdoll, ref, and your sequence name. Choose your sequence, tick the circle next to it and move the "frame" slider at the bottom to

    play it.

  • @aln447 when im opening the source skd thing and cheking my animation its not there in any way. and i made it to smd file and did the codes and made it into that weird bat and nothing will work.

  • @mradinoz tell me then...

    Whats the problem, what's happening etc. Sorry but It's hard to just know what's wrong.

  • @MaxOfS2D I was wondering how I would go about compiling non-class TF2 Models (ex: Scout's Mom, Miss Pauling, The Director, etc.) as they do not have their own QC files. Would the QC files be available at your site? Or would I have to make my own? I'm a beginner so sorry for the lack of knowledge. :)

  • this is great, one question though. When i get to entering ent_fire "name" blah blah scene/name.vcd ... it does nothing but stare at me. It didn't say it could get it and it was in a gmod scene file... any help?

  • @aln447 Ok good

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