Gravity changes when jumping.
Every time you enter a new area, gravity lowers. Mario bounces higher off of enemies, falls slower, that kind of thing.
However, it reverts to "normal" gravity as so...
Gravity changes when jumping.
Every time you enter a new area, gravity lowers. Mario bounces higher off of enemies, falls slower, that kind of thing.
However, it reverts to "normal" gravity as soon as you jump.
I suspect this was done for the "Fall into the level" code, so it didn't look like Mario fell that fast... if you have a way to go up without hitting the jump buttion, well...
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its the same thing in water levels, if you simply enter it (not by pipe) and just fall without jumping, he will fall fast. but if you "jump" he will now know hes in water.
I get the feeling that the other reason for this is to have lower gravity in the water levels - as you can't actually "jump" in them. Or maybe I'm blatantly wrong. :P
The funny thing is that, when you start in a water level, the gravity is actually the "land" gravity (i.e., fast). That changes once you start swimming.
I'm not really sure what causes it. It's just weird.
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I actually can't remember any castles it would work in SMB2J... then again, I can't remember much about that game other than it being a nightmare.
I'm not really sure what causes it. It's just weird.