Maya Blend Shapes in Unity with MegaFiers

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Uploaded by on Oct 27, 2011

Quick video to show the simple process of getting Blend Shapes from Maya into Unity with the MegaFiers system. It is as simple as exporting the selected object in Maya to the MegaFiers .mor file format which holds all the mapping and Blend Shapes, then in Unity import the fbx file as normal and then add the MegaFiers Modify Object and Morph components and click the Import Morph File button, that's it, very clean and simple.

MegaFiers is available now in the Unity Asset store.

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Uploader Comments (Gawaine1066)

  • Does this work with boned characters? maintaining bone weights, etc?

  • @phillyxxx Yes works fine with skin and boned meshes.

  • That was "spooky" :)

  • @BurgZergArcade Funny man Petey :)

  • uh oh.

    Facial animation possible?

  • @xalener Totally, would be the main use I was just doing a seasonal example plus I am no artist :)

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All Comments (8)

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  • I would like to do the blend shape animation in maya prior to importing. Will my keyed blendshapes transfer over using this software?

  • @BurgZergArcade :) Liveshow today. See you there?

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