well, the term "Baking" in CG Industry means flatting the already existing maps and shaders into static bitmaps. The materials & shaders are already painted. If you want to paint on maps, you do it before baking, on your original material. Everything else makes no sense, since you can not unwrap 1000 of objects by hand in "artistic" way on one map in order to paint on them. btw - those unwraps are not "really bad" - they are mathematically optimally executed to save space on the UV Panel.
well, the term "Baking" in CG Industry means flatting the already existing maps and shaders into static bitmaps. The materials & shaders are already painted. If you want to paint on maps, you do it before baking, on your original material. Everything else makes no sense, since you can not unwrap 1000 of objects by hand in "artistic" way on one map in order to paint on them. btw - those unwraps are not "really bad" - they are mathematically optimally executed to save space on the UV Panel.
3dcassandra 2 months ago
So can this only be used for baking lighting?
Those unwraps are really bad and can't be used by a human to paint on them.
BloodTribute 2 months ago