Warcraft 3 WE, money income

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Uploaded by on Sep 1, 2009

Creating a basic income system, its sounds rather simple, and it is pretty simple. here is how to do it.
Pease give me a hint if there is something YOU think I should create a tutorial about.

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Gaming

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Uploader Comments (TheNerdSocietyAdmin)

  • On the income timer, is it player 1 (red) that got all the gold?

  • yupp

  • or maybe if you noe a save function for like rpgs

  • Save/load functions is pretty advanced, i sont think i will have enough room for it in one tutorial... but, sure, I can create a tutorial about it, but remember, its really advanced, so i wont get it done untill a couple of weeks... and also because i have to do other tutorials first.

  • ummm...i cant figure it out...im not good at finding things out on my own with this, its rly hard. could u possibly do one where it give X amount of gold and lumber to a player who kills a unit? is so that would be perfect, thx!

  • Thats very simple... its also very equal to the tutorial that i created here. do what i did in this tutorial, only you do only create 1 trigger, that trigger will be excactly the same as the one called building, except you change the event to: unit - generic unit event and its already set to dies, so just click "ok". now you gotta change some of the values in the condition we created in the tutorial. change Trained Unit to "dying unit" and change "footman to "youre unit". cant put it any simpler

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  • Thanks

  • but how do i do that when i build a building that building gives me gold every minute? and if i build more of that building i get a higher income? could you make such a tutorial? please? :D

  • Your videos are freaking awesome they have helped me so damn much!!!!

  • This was a great help! I now understand how variables work, also.. I continued this doing this: Unit - a unit owned by player 1 red finishes a construction,

    actions: set income = income = (+50) this does so that the income is increased by income + 50, in my case the income was 0 so that i would get + 50 income for each building. This was what i hoped to learn from this video, and it worked!!! XD

  • doesnt work for me.

  • yeah it works, thx for help

  • What if The Building or unit dies?

  • @toten30

    Make a trigger that says something like:

    Event-Unit enters region A

    Conditions-Unit belongs to PlayerY

    Actions-Create one type of triggering unit for PlayerX in region B

    -Remove Triggering Unit

  • I didn't see you set the timer .... it didn't work in my world editor , how can make an income very 2 secs? it realy don't work to my WE.

  • how can make an income every 2 secs? you didn't the time....

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