-= READ THE DESCRIPTION =-
This is the Tokyo Game Show 1995 build of BIO HAZARD (Resident Evil) as well as the second "SAMPLE 10/4/1995" build in this video.
This is a prototype build in the Alpha stages of programming. It features infinite ammo, no menu's, and on the fly weapon switching (double tap O to change weapons).
In this build you can see the enemies respawn when re-entering a room and most have different skins and sound effects. The Zombies have slightly different annimations.
Also when trying to blow a Zombies head off with the shotgun, aiming up does nothing. All you have to do is aim at the Zombie and the head automatically blows off.
Another difference is that Triangle is the action button and to run you double tap on the UP arrow. The knife does not even require you to hold R1 to swing it so all you have to do is press BOX to swing.
Another difference is in the aiming speed when trying to rotate when your gun is out. The aiming in the version is even slower than in the final build.
In the "SAMPLE 10/4/1995" build, you can quick turn by holding TRIANGLE and pushing left or right on the D-Pad. This will make your character turn incredibly quick and is useful for dodging enemies at close range.
-- Recorded live on Justin.tv - http://j-tv.me/glsmn4
Link to this comment:
All Comments (0)