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Making a great retro game. Episode 1 XNA Torque and BEYOND!

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Uploaded by on Apr 7, 2009

This is the first of a series of bi-monthly installments cataloging the progress of our video game, "Dungeons" development. When the game is finished it will be available on XBOX Live Community games and we are planning on entering the Dream it Build it competition. Watch us as our game evolves, there are some tutorials and you will get a sneak peak at a game by gamers for gamers.... Of the late 80's early 90's. Kobold.

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Gaming

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Uploader Comments (RunandGunPictures)

  • What lanaguage are you using? Java? C+? how did you learn that? im currently taking classes for Video Game Programming. But is there a book you recommend? ( btw i just found out about you guys i will be watching all your episodes )

  • Hey sorry, for some reason we weren't notified about your comment, but did get everette0's... Weird. In any case, we are using C# with the XNA framework and utilizing the Torque X 2D engine... I do not suggest you use the Torque X 2D engine, it is a headache unless you are very good at programming. If you want to utilize the XNA framework I'd suggest any of the basic XNA game programming books out on the market they all seem to parrot each other.

  • unfortunatly my school is going to use Torque. not sure if its X 2D but torque none then less. My school just sent a E-book of "An Introdution to programming with C++ " of course its not the same as C# but im sure there are some simularates.

  • There are, C# is easier and takes care of a lot of things for you. Sadly by doing it in C++ you will not be able to port it easily for XBLA :( But hey, if you just want to make games Torque 3D Torque 2D has a lot more support than Torque X. We like C# mainly because porting it between Windows and the 360 is literally just a click away, though some tweaks are generally required for performance issues.

  • If you don't understand something,that doesn't mean that it's stupid.

  • Oh at about 8:24ish. Yeah. Well it's a figure of speech. The Torque X 2D engine doesn't have even remotely adequate documentation and it's kind of disorganized. We have purchased a lot of books to help decipher it's more convoluted nature. Like I said it's "cheap and efficient." It works. It's not great by any stretch of the imagination, but it functions. It also has A LOT of bugs and the forum search system was broke for almost 2 months. So maybe the engine isn't stupid but the company

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  • Dude Gyrovorbis subscribed to you. A shit ton of people, (including me) will be watching your vids now. Thank Gyro when you get a chance :)

  • Thanks guys for the heads up Keep posting your videos, Make the best games, kick some ass, raise hell up from the grounds!!! sorry got carryied away

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