(XG-MIDI Music) Donkey Kong Country 2 - Disco Train

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Uploaded by on Dec 29, 2011

MP3 Download: http://www.newgrounds.com/audio/listen/463555

I had a lotta fun making this one. I may have gone a little overboard with the percussion, though. I think this is probably as close to an arrangement as I've gotten so far. My apologies for the shitty scream sample....I didn't wanna use another direct sample rip from the game again. :/

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  • I really like this one.

  • Are you EVER gonna make a song I can't fap to? :$

  • @ArcaneDragonX That's called glissando, or "sweeping". Sadly, the "Scream" sample on the XG does not sustain. The sample itself is only about 1.5 seconds in length, so pitch bending it with the proper length would be nigh impossible :/

  • @dYShock This.

  • The percussion sounds great on this imo

  • dang yo. impressive sound craft in this one.

  • @dYShock And I agree with you fully. Now, I'm not fully aware of the sequencer hes using, but is it possible to pitch shift the sample instead of "stairing it down"?

    I also have an arbitrary question to whom ever: I'm not sure if "staring" is the correct terminology; is there a term for this method?

  • @ArcaneDragonX I respectfully disagree. As a fellow MIDI sequencer I feel one of the main challenges of sequencing is getting the best out of the tools at your disposal (in this case, the XG library of sounds), which I reckon Teck has succeeded in doing here with the scream. :)

  • groovy

    Hey, do you take requests? I'd like to see your take on Snakey Chantey.

  • Yeah, I can see what you mean by the scream. I would've gone with the direct sample rip; I'd personally prefer it over this sample. I think it would actually of tied the whole thing together a lot better.

    Either way, awesome stuff man, I loved this song in DKC2.

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