Towards one million flocking boids using CUDA (real-time)
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Uploader Comments (ber85it)
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All Comments (7)
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Damn, that's 10^3 times more boids than i can run on a quad-core while maintaining over 3 fps average. Got some pretty big overhead for collision detection, bounds and predators though.
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fuckin generic musc man
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or gtx285 3 way sli!!!!!
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Awesome stuff! Great music btw - which song is played in bg?
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image what you could have done with a 295SLi
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Impressive! 512K boids and a decent 6 FPS (regarding the HUGE number of boids)!!!
I sent you a message did you read it?
Regards,
Nad.
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GTX 295 SLi needed?
sonofhendrix 2 years ago
1 X 8800GTX
ber85it 2 years ago