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Native Client Event: December 8, 2011

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Uploaded on Dec 13, 2011

Video Footage from a Native Client event on December 8th 2011. In this event, the Native Client team presented the latest news on the technology as well as applications built using Native Client by Square Enix, Supergiant Games, Heartwood Studios and Unity Technologies. To learn more about Native Client visit gonacl.com

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Top Comments

  • jmac217x

    I love the future

    · 29

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  • Benjamin Meyer

    I don't think so. The apps work offline and its just a push for the Chrome OS because WebGL is not ready yet and it will take WebGL at least 5 years from now I think. So activating Native Client to bring Games to Chrome OS is a very smart move.

    And its not like you miss something when you use Firefox on a Windows/Mac, because Windows/Mac has much better games.

    · 3

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    in reply to Arishava (Show the comment)

All Comments (32)

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  • steven dok

    december 8 is my birthday!!!!!!!!!

    ·

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  • fdama

    it was mine too!!!

    ·

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    in reply to riotofdablood (Show the comment)
  • shiva1055

    haha true

    ·

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    in reply to themelc (Show the comment)
  • CaptainBanglawala

    The 1 dislike must be from Steve Ballmer.

    · 2

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  • BeastlyRig

    I think adobe will pull this off better than google.. Unreal Engine through flash without any download times says hi! Adobe's c++ through flash Code name "Alchemy" might do this better..

    Downloading bastion through a browser is not very web friendly and doesn't server americas instant gratification expectations..

    ·

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  • riotofdablood

    Dec 13 is my birthday. Thanks Google.

    · 2

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  • Arishava

    i use ff and i am not gonna change that... btw, thx, google, for supporting mozilla

    ·

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    in reply to Benjamin Meyer (Show the comment)
  • Benjamin Meyer

    That's because you use Firefox, use Chrome and you want everything to run in your web browser :P

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