Uploaded by darkstorm207 on Oct 1, 2008
By Adrian 'InsipidMuckyWater' Feiertag.
Author's comments:
Thanks to Radix and Nate for your indelible testament to videogames and gamers via SDA, and thanks also for your remarkable work developing the site and processing/hosting our demos. Finally, I would like to thank Austin Douglas for his extremely convenient subservience, as he obsequiously pressed the "reset" button on my Sega Genesis, every time I failed, for a considerable number of attempts. Seriously, if it weren't for prompt sycophants like him, our shoes would never get polished! Haha; jk!! The poor shmuck is my best friend, and it actually was such a relief not to have to reach for the button after every error.
I firmly believe that this is my most formidable run to date. While the Raptor's mission is laughably easier than Grant's, it still posed quite a tedious challenge. I chose the Raptor's quest for obvious reasons; Grant takes more damage, has to face dozens more dinosaurs with clunky and limited ammunitions, must survive more levels, and cannot move anywhere near the Raptor's velocity. It was really the repetition and countless, failed attempts that truly tried my patience with the Raptor run, though. As with any short but intense speedrun, it required numerous retries and blistered fingers. My only goal for the run was to eliminate deaths; this I accomplished. I am thoroughly pleased with the time I have achieved, and I hope it has made for an entertaining demo. The Raptor's vendetta is excruciatingly unexplained, btw, but I don't believe a compelling narrative is necessary for an adventure starring an extinct beast, anyway. Just deal.
In the jungle, I don't believe I make a single mistake. If you notice, I preemptively eliminated the Dilophosaurs by reaching their spawning points before they had generated (Btw, just so everyone frickin knows, those guys did NOT have frills and did NOT actually spit venom. Archaeologists and sages, everywhere, are still attempting to discover what the motivation behind this directive was). Anyway, this tactic seemed to work well in the run.
The power plant goes smoothly, as well, except for when I anticipated the last tesla-soldier and somehow missed my kick, which I can only attribute to insufficient hit-detection. Oh, and I receive style points for kicking Grant at the exit.
The Raptor's seemingly ceaseless lust for rampage continues into the sewers, from there, and I believe I make my most impressive action segment, there. Trust me; you have absolutely no idea, whatsoever, how difficult those six jumps are. No idea... trust me. BTW, I lose those precious style points for failing to remember to kick Grant, here.
Next we face the baseless VOLCANO level. Besides being utterly out of place, this vagabond level is eerily short and seems to defy the levels transitioning to and from it. This area also contains my only significant mistake; instead of mauling the last two guards, I should have leapt completely over them, as I meant to do, and saved a couple of seconds. However, this is a most forgivable error, especially since the high jump I actually pressed simply failed to register [Note: absolving myself of blame].
The final level reveals the latent, aggressive nature behind the guards. The third guard in the opening area somehow manages not only to survive my reckless charge, but he also musters TWO hits on me. Enraging. Not only that, but the next guy, two rooms later, also manages to damage me before meeting his own demise. Of course, this is to be followed by an accidental turn around on my part, wasting one or two seconds. At least, with that, the worst is over. On the next floor, the insidious green men begin to arrive. They have a quickdraw that would put John Wayne to shame, although it is not obvious from this run. The final man on this floor is a miniboss, for all I can figure, with an even snappier quickdraw. I'm sure it appears to be an accident, but I intentionally jump underneath him to fake him out. After I ascend the next room, I enter the uppermost level. Here I run along the floor until I reach [and kill] a seriously incongruous Dilophosaurus, and from here, I proceed to do the MOST DIFFICULT THING I'VE EVER DONE IN ANYTHING IN THE WORLD. The final soldier who waits in the ceiling is one, sick, son-of-an-incestuous-bitch. He is able to electrocute the Raptor BEFORE I even make a jump; it's absolutely insane. And no, utilizing the Raptor's absolutely absurd grappling technique to climb onto the platform does not work, either. I have one failed attempt where I redo this jump, which I SOMEHOW manage to nail in one attempt, here, a total of twenty-five poignantly painful times. I don't know; maybe I was trying too hard, but I'll be damned if I wouldn't have kept this run, even if the rest of it hadn't gone so well, just for the sake of preserving this emaculate jump. Anyway, after this I kick the dinosaur skeletons out from underneath Grant to "defeat" him.
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6 likes, 0 dislikes
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Too much ownage!
jay2tails 1 year ago
continues i wish i never had :(
gameboyredpee 3 years ago
when you die and lose all your lives you just go to the password screen and the password for the last level you were playing is already in there. Meaning this game gives you unlimited continues.
RabidKanid 3 years ago
nice
irategamersalliance 3 years ago
i have this game for the sega, i really like the gameplay and stuff but when u die, its back to the VERY BEGINNING OF THE LEVEL, pisses me off. and theres no more continues, i guess the password system would count though. u did a very nice speedrun, especially on level 3, i could never go through like that :(
gameboyredpee 3 years ago