Rockman 5 hack: Wily's Dream Space demo - Napalm Man

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Uploaded by on Mar 28, 2009

When the full version comes out, I'm DEFINITELY doing a full playthrough of this one. It's incredible.

  • likes, 2 dislikes

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Uploader Comments (qzecwx)

  • I can't believe they didn't have Megaman do a Kirby dance. You can't put that theme in there if there's no dancing!

    Are there any plans to change the weapons at all?

  • Most of the weapons HAVE been changed already (Gravity, Napalm, Stone, Wave, and Star).

  • Gravity - uses up less ammo [2] per use, allowing for a total of 14 uses.

    Napalm - the weapon falls straight down, rendering it worse than before.

    Stone - different trajectory for the stones. I personally find it harder to use.

    Wave - goes slower, but can provide as a projectile shield of shorts.

    Star - I failed to notice any difference with this weapon.

  • Star's in the same boat as Gravity -- it just uses less ammo.

Top Comments

  • Donkey Kong graphics, I see. Wow, this looks epicsauce.

  • Kirby Music when you beat a boss lol

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All Comments (36)

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  • good XD

  • *is kind of insulted*

    people HAVE played SRW and such that the other hacks were referencing.

    And seen, in the case of anime references. If you don't know japan, don't assume everyone else doesn't either.

  • This level looks a lot like it came out of a Donkey Kong COuntry level . . . . just in 8 bit version

  • I want to know how to change the music whaa!!

    I need to change where does the game read it from or what?

  • Like how the fire changes color throughout the level.

  • this is a stage from donkey kong on the snes...right? just modified a bit to appear to be megaman...even kept the DK music...still looks nice though

  • I want to try and give it a try. I thought it was a nice touch on how he used the Sky Stage's map theme from Mario 3 (I think that's where it's played...)

  • oh my god. i freaking HATE that level. i remember at the end with the oil barrels in DKC it tooks me hours to realize if you wait then the fire dies out. i kept trying to jump on em in between the intervals. BTW amazing job.

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