Often when I'm on the road broadcasting various LANs, the local Internet really isn't up to the task at delivering a high quality stream. More over, many new games like Starcraft II and League of Legends require players to be connected to the Internet in order to play. This often creates a quagmire on delivering the experience live and playing the games people are into playing. Many people have started broadcasting through their phones and this works well, but it's the optimal solution. Recently I sought out to developing a better solution to the problem.
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