XNA: Skinned model ragdoll
Loading...
1,430
Loading...
Uploader Comments (hamstaman)
see all
All Comments (7)
-
or merely select the bone you want to mirror to/from etc....
-
@hamstaman you could add a check that sees if there is an approximate mirror available and then apply values to be corrected in case of false values. Just an idea - the editor looks awesome (gave me quite a bit of insight into how ragdolls work).
-
This is really cool, nice work!
-
very cool man
Loading...
this is one awesome editor you created there !! maybe you should consider a mirror option so you can do it in half the time. wouldn´t work if you create a guy with one wooden leg though ;-)
indienerdsdotcom 1 year ago
@indienerdsdotcom Haha, thanks.
I'm not sure how well a mirror option would work as you could have created the bones in the mesh in any order in Blender/3dMax/some other 3d software.
hamstaman 1 year ago