My guild, The Guardians of Undead Lords, used to put on "Pit Fights" at our player built town of Oc'Nivelle, until Origin Systems (OSI, the producers of Ultima Online) decided to ruin the game with their now infamous Publish 16. This particular publish was the reason I and many hundreds of others left the game. It was also the reason I later decided to build and run my own shard "Angel Island". Angel Island was a successful shard that took the best from OSI's UO and left all the crap out. Angel Island had an average online count of 75 with an all-time high of 233 concurrent connections. Some contend it was the best UO rule set ever in a player run shard. Angel Island was in production for 5 years but was laid to rest early in 2009.
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