RandomChaos Generic XNA - Water Shader

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Uploaded by on Apr 29, 2008

I can't remember where I found this shader, but I am glad I did. I think it has the same functionlaity as the NVIDIA shader, but the perf is better.

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Entertainment

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Standard YouTube License

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Uploader Comments (NemoKradXNA)

  • Great work, what's the soundtrack on your videos?

  • @LuNaTiCrcarUK Thanks, it's an old track a mate of mine did for me, let me know if you want his details and I will pass them on :D

  • Yeah thanks NemoKradXNA, would like some samples if possible. Some amazing work you have done and the soundtrack tops it off.

  • @LuNaTiCrcarUK I have sent you some details :D

  • Not got my teeth intho this yet, but you could take a look at dual-paraboloid-reflections.

    I have a link to it, but can't post it here :( will send you a message..

  • amazing effect! it runs smooth on my engine:) what do i need to configure to change the water alpha value? (being able to see through the water)

  • Just set the alpha blend properties before you draw it and put them back after.

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All Comments (24)

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  • Can you send that link my way too?

  • Beautiful. Anyone have any really good and basic tutorials on XNA? It would really help me. Thanks.

  • thanks :)

  • tricky question:

    how would I be able to reflect an island or a boat or any other 3D object on the water?

    cubemaps only work when the object(s) being reflected are far away, the mirror technique is very inaccurate when you have displacement, and completly fails when there is to much displacement, raytracing eats framerate...

    are there any reflection methods?

  • Really liked it!

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