simulation runs by filling a complex wave field with amplitudes and phases, and then uses a fast fourier transform to convert it into a height field. I did it as part of a physics simulation course, which was amusing since it was a rigid body simulations course and I didn't get around to trying to do the rigid body stuff until two months in.
@zraluk7 moron, he did no used a crap plugin, he used fast fourier transform!
gicusoft 8 months ago
Very good
MatthewHudghton 11 months ago
Is this realtime? If so is it written for opengl/glsl? Would you mind sharing the source code?
masterxilo 2 years ago
yeap that` s a good simulation and i think he used dreamscape plugin and applied the sea surfface and material
zraluk7 3 years ago
Wow that amazing dont surpose you have tutorial for that do you?
tom999butters999 3 years ago