Cel Shading FarCry
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Uploader Comments (Clivey1)
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All Comments (10)
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@ertty75 Borderlands will use a fragment shader: they apply an edge detection algorithm (like sobel or prewitt) to the rendered image, then subtract (depending on the algorithm) this from the rendered image. This video shows the older method of outline, which can in some cases be preferable to per-pixel iteration of an edge-detection algorithm. :)
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im guess thats whut they use in borderlands just really thin
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How do you find the width of the brush strokes?
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as long as the mesh doesn't have to do too much bending around you can get the outline model quite low yes ... get s a bit harder if the mesh is softskinned and has to deform n stuff .. works really well on hires models for render
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awesome
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cool
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but twice the number of polys to draw to the screen ;)
I've actually used this effect in normal rendering too . .can work really well
bli1964 3 years ago
Polys increase was only about 20%. If you just duplicate the original model, then yes its double, however, it doesnt take much to reduce the polys on the 2nd model.
Clivey1 3 years ago