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Bounding Volume Hierarchy by Machiel van Hooren

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Uploaded by on Apr 26, 2010

This is a test of the bounding volume hierarchy system of my 3D engine.
My engine uses a bounding volume hierarchy for view frustrum culling, viewport picking and for general collision detection purposes. In this video the BVH is made up of axis-aligned bounding boxes, but my engine also supports bounding spheres.

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Science & Technology

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Standard YouTube License

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