RTT RealTrace - Real-time Raytracing
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All Comments (10)
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think about the resolution, if its only 3620p, that isnt such problem.
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This music (and the Ray Tracing visuals) are very nice.
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No software can do real time raytracing this fast.
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Nice one... How many GHz per second it takes to render in this quality?
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How many polygons were generated just from this car?
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For this scene, one graphics card (NVIDIA FX 5600) was used.
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There's no telling whether it's ray tracing or not just from the video, but this would be the effect that the utilization of ray tracing would bring.
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Even the New Series of Quadros with CUDA API or Gelato Renderer cannot render scenes "this fast"....
That's %1500 Rasterising..
acharad 2 years ago
Hello, this is really ray tracing - no rasterising! This film was generated out from a real-time RTT DeltaGen scene. The model shown is somewhat trivial. So only a few bounces were used for ray tracing.
RTTvisualisation 2 years ago
Is it really ray-tracing , or Well-directed shaders for only "single scene"
acharad 2 years ago
There were no special shaders used for this particular scene. Ray tracing is integrated with RTT DeltaGen's look concept. A clearly arranged graphical user interface allows designers to work intuitively with 3D models as all the components necessary for the creation of high-end looks are incorporated there: It is easy to access individual parameters and to determine the look of materials along with all important attributes.
RTTvisualisation 2 years ago