Please note: these are not intended to be outrageous combos. These are simple enough to learn, still very damaging, and practical enough to use in battle. They're organized by openers (launchers), w/ damage in {brackets}.
Baek's juggles are capable of a lot of hits (compared to other characters); he's a great fighter with a lot of potential for a skilled player. His "Spinning Axe Combo" is an excellent juggle finisher because of its incredible catch property; it connects as the opponent is on the way down, and if the 1st hit is good, the 2nd is ususally guarunteed. I end juggles with this every chance I get. I know it makes the combos look repetitive, but no other ender offers nearly as much damage, so why bother with anything else?
"Leaping Snap Kick"
#1 -- LP / RP (x2) / Lightning Halberd / Spinning Axe Combo {57}
#2 -- One Two Combo (x2) / Lightning Halberd / Spinning Axe Combo {58}
#3 -- Body Blow / One Two Flamingo Step / One Two Combo / Spinning Axe Combo {59}
#4 -- RK / Lightning Halberd / One Two Combo / Spinning Axe Combo {59}
#5 -- Lightning Halberd / One Two Combo / Lightning Halberd / Spinning Axe Combo {61}
#6 -- RP (x2) / One Two Combo / Lightning Halberd / Spinning Axe Combo {63}
"Heel Lance"
#1 -- LP / Lightning Halberd / LP / Lightning Halberd {42}
#2 -- LP (x3) / Lightning Halberd / Spinning Axe Combo {48}
#3 -- RP / LP / Lightning Halberd / Spinning Axe Combo {49}
#4 -- RP / One Two Flamingo Step / One Two Combo / Spinning Axe Combo {52}
#5 -- One Two Flamingo Step (x3) / Spinning Axe Combo {53}
"Right Uppercut"
#1 -- One Two Combo (x2) / Lightning Halberd / Spinning Axe Combo {52}
#2 -- Body Blow / One Two Flamingo Step / One Two Combo / Spinning Axe Combo {53}
#3 -- LP / RK / Lightning Halberd / One Two Flamingo Step / Spinning Axe Combo {54}
#4 -- Lightning Halberd / One Two Combo / Lightning Halberd / Spinning Axe Combo {55}
#5 -- RP (x2) / Lightning Halberd / One Two Flamingo Step / Spinning Axe Combo {57}
"Rocket Shooter"
#1 -- Trick Butterfly Kicks {66} timing is critical.
#2 -- Body Blow / One Two Combo / Lightning Halberd / Spinning Axe Combo {68}
#3 -- Lightning Halberd / One Two Combo / Lightning Halberd / Spinning Axe Combo {68}
#4 -- RP (x2) / One Two Combo / Lightning Halberd / Spinning Axe Combo {70}
#5 -- Delayed Jumping RK / LP / Lightning Halberd / One Two Flamingo Step / Spinning Axe Combo {76}
NOTES: (1) The "Right Uppercut" is not in the Command List. It's down-foward+RP. (2) The Delayed Jumping RK is like this: instead of pressing up-forward+RK simultaneously, you jump, then press RK a split second later. (3) Whenever I do a LP, the "One Two Combo," or the "One Two Flamingo Step," I'm hitting forward+LP; it adds 1 point damage in juggle. (4) Pay attention to the difference in the "One Two Combo" and the "One Two Flamingo Step." Where I used the latter it's necessary, because there's a shorter refractory time for moves done out of the Flamingo. (5) Doing back-to-back Lightning Halberds is a bit tricky, so I deliberately didn't use any in these combos (because I want to show combos that I believe everyone can learn). But if you want to practice consecutive Halberds, here's how I do it: After the first one, keep holding LK continually. Also hold forward to go into the Flamingo, but as soon as Baek lands his right foot on the ground, release forward (go to neutral) and immediately hit RK (while still holding LK).
I hope this helps. If you have trouble w/ the Command List, ask & I'll give you regular notations.
Sorry again if all the combos look the same; it's about damage. Of course these aren't all the possibilities; it's just a few. Let me know what works for you. Also check out my Suggestions vids for Jin, King, Steve, Bruce, and Xiaoyu.
in 0:59 to 1:03 how did you lift your left legs without side stepping???
freedoms18 2 years ago 2
freedoms18 -- I'm not doing the "One Two Combo," I'm doing the "One Two Flamingo Step." If you look in the Command List and play around with it you'll notice the difference.
crookedletterk 2 years ago
what is the trick to doing x+o kick twice in the air . i cant do it. im on ps3 playin dark ressurection
nova0222 2 years ago
nova0222 -- After the first Lightning Halberd, keep holding LK continually. Also hold forward to go into the Flamingo, but as soon as Baek lands his right foot on the ground, release forward (go to neutral) and immediately hit RK (while still holding LK). It's tricky.
crookedletterk 2 years ago 5