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Typhon / Auriga3D demo for Codecon

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Uploaded by on Apr 17, 2009

In the past 2 months I have ported the Typhon environment & run time (http://typhon.egrsoftware.com) to Google's Android platform and the T-Mobile G1. I took this video just after a coding marathon (9 hours sleep in 3 days!) to finish a demo for the Codecon conference in San Francisco. I ported the Auriga3D game engine which is a Quake3 class engine to Android. It wasn't so hard because Typhon enables 95% of the code to be cross platform compatible between desktop and Android. It is also OpenGL binding agnostic and works with LWJGL, JOGL, and Android / OpenGL ES. I present tomorrow/Saturday at Codecon and now look forward to a little bit of sleep.

As far as I'm aware no one really has done a more graphics intensive engine for the G1 yet. More to come. Currently there is more optimization possible including switching from vertex arrays to VBO. If my masochist side wins out creating a fixed point pipeline (bleh!) and perhaps reducing texture sizes in the quake levels themselves..

Apologies for the blurry video.. I couldn't get my hand held digital camera to focus right while shooting video.

Digg it:
http://digg.com/gaming_news/Quake_3_Class_Engine_On_Android_T_Mobile_G1

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Gaming

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Standard YouTube License

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Uploader Comments (CatharsisEGR)

  • Does someone knows, is Auriga3D dead/removed from public access? What may be used instead (Any upcoming ports of Irrlicht, Blender Game Engine, OGRE?)

  • @sdemon121 It's not dead by any means. I've been working hard on getting TyphonRT released; in fact am working on it now! The final step of converting the entire platform to a component oriented architecture (away from just OOP) is almost finished. I underestimated the time for this task. :( Drop an email to the contact address at typhonrt_org to get an update/early release. I also had to pick up a 3rd party contract to pay the bills last week, so some slow down there too.

  • @sdemon121 In the meantime I suggest checking out libgdx as the dev behind that library has done some novel stuff and his blog is fun to read as he covers a variety of deeper topics. The way TyphonRT is structured allows a mixture of libgdx & TyphonRT if so desired. I'm not aware of any larger open source ports of game engines to Android presently. TyphonRT has many components for game dev, but is also useful as a component architecture for any software development on the desktop or Android.

  • Please get this going!

    I and a lot of others are a bit down because of the subpar GPU on the Evo, Inc, and N1... But if you get it going well for Snapdragons, you could make tons of money because lots of us.

  • @patelkedar

    It's all coming along I'm shooting for an initial beta release at the end of July, but Auriga3D is a tech demo at this point though hopefully it'll get folks moving towards creating some great games based on TyphonRT. Check typhonrt<.>org for updates.

  • How's this come'n along? The Samsung Moment would be a great phone to test this out on. 800Mhz, integrated 3D Core and 256 RAM.

    Its the Samsung S3C6410 processor. I would have included the tech specs, but youtube is lame like that - no links.

  • It's coming along might nicely. I'm looking at a public release of Typhon + Auriga3D and lots more Q1 this year.

    It does quite well on the Droid & N1. I'll be posting a teaser video and site soon.

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All Comments (15)

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  • The quality of the video is horrible. I don't know what I'm looking at here. It could be Quake3, but who knows.

    I think the idTech2 and idTech3 engines would be awesome for Android gaming, I think the games need to be more focused for the device

  • NICE WORK!!

  • wow, thats some amazing progress, it would be great to see a 3d FPS in the market.

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