Combat Helo - Cannon shell ejection

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,634
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 26, 2011

Short iPhone recording from my desktop to highlight issues to team relating to 30mm cannon shell case ejection. Recorded over a new US Army style firing range map.

Combat Helo is a detailed PC flight simulation moulded after 1990s combat simulation games and is a work in progress by Tricubic Studios Ltd.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (CastleDeacon)

  • Excellent work guys. Finally an Apache sim worthy of the Longbow 2 legacy.

    IIRC newer versions of the M230 chain gun include modifications to increase accuracy at long range. There was some "Precision Turret Upgrade" or something like that. Will the latest version be simulated?

  • @ReconTeam111 I don't have any data on that. As an area suppression weapon the put about rumour is that they have to put inaccuracy into the system, which is something I had to do in the simulation. Making it a precise weapon again would involve adding a command function to turn that off.

    And you're correct on the menu music. Although we only have one menu up front, we don't have in-between loading. Once you're in the game world there is no front end sandwiching gameplay.

  • Very nice. With each video I get alittle more WOHO! Now the question is What is the rate of fire you have on the gun? It looks a little high but I culd be wrong. Have you got the burst rates set yeat. 10,20,50 and 100?

  • @CAT101st Bust limits are selectable from the WEP page. Rate of fire is currently set at 625 rounds per min. That's 10.41 rounds per second which equates to a little over 96 m/s between each round leaving the cannon, which is how it's set.

    Now, I'm aware that 625 is a published max and it takes a little time to get the gun up to speed, pilot testing will shake these things out.

see all

All Comments (15)

Sign In or Sign Up now to post a comment!
  • Rate of fire seems very high

  • Is Helic. monitor animating?

  • For your next video you should be up a TSD page but off centered viewing without the HSI and an Engine page on one of the MPDs. Also, Apaches now fly with MTADs pnvs not Legacy anymore. Easily recognized by the little tit. Nice job though. As for all these weapons questions, most computations are made in the weapons processor so...who cares? Northhawk called them fire control computers but they're called weapons processors. Just an fyi.

  • One point. The AH-64D Apache Longbow and the Brtiish Apache AH Mk1 have their fire control computers compensating for airspeed, range, and even the cannon's recoil. Therefore, the M230 rounds WILL hit the crosshair regardless of what you're doing, assuming you're within range. 3 mil error at 1000m - that's three meters.

  • "rad-ass"

    ...The only made up word that could possibly describe what I've just seen.

  • Drooool!! I had to keep reminding myself it was in game footage and not real.

  • Omg. Excellent work. You remembered me the fun I had with Team Apache and Longbow 2. Looking forward to the release.

    Continue the great work.

  • Oh and I hate to ask but is that like going to be menu music? Sounds cool.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more