The Making Of The 7th Guest (Part 2)
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The music in this game really influenced my life... hearing it now, again after a long time immediately brings me back to that time. Thanks to The Fat Man and crew, well done.
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@Roxor128 Not really that GIF was slow, more that processors themselves were slow and video acceleration was in it's infancy. I remember using the DOS program "cshow" to view GIFs at about that time and it would take 1-2 seconds to fill the 640x480 screen. :-D
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@aaroncake I didn't know GIF was so slow. Always good to learn something new.
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@Roxor128 The minimum requirements on the box are a 386DX. I actually played it on a 386SX but had to run the game in 320x240. Which is remarkable, because with the DX being a 32 bit chip and the SX being 16 bit, it's not like the SX was only marginally slower. It was a LOT slower. Trilobyte developed their own compression for T7G. Don't forget, back when T7G was released it would take a full second to show a 640 x 480 GIF. Their compression was able to show 15 FPS at 320x240. Pretty impressive.
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@aaroncake Huh. Funny. I thought it was designed for a low-end 486. At least, that's the hardware I had when we got our first CD-ROM drive.
PNG actually uses the same compression algorithm as ZIP, and PKZIP was definitely around when T7G was made. GIF was also around at the time, and that format also uses lossless compression. Also, keep in mind that decompressing data tends to be significantly faster than compressing it in the first place.
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@Roxor128 Remember though, this game was designed to be played on a 386DX. It doesn't have the power to handle the impressive compression we have today. It would actually play on a 386SX in 320x240 mode as well.
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@LanIost Well, if the image data is quantised to a 256-colour palette first, there's plenty of room for lossless compression to reduce the file size. PNG is lossless, and I've seen some massive compression ratios with images stored in the format. I created a 4096*4096 image containing every colour in 24-bit RGB colour space. The original binary PPM file was 48MB. Conversion to PNG shrunk it down to 58KB.
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The music for this game was BRILLIANT. I've carried this soundtrack throughout the years on CDs and MP3s. To this day, it is STILL in my ipod. The Fat Man and Team Fat ROCK!!!
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i remember playing this game when i was like 6 or 7 years old , the only thing in the game that scared me was the lady in white beckoning to you in the hallway and cellar , to this day she STILL freaks me out , and i'm 16 ! xD
You can find the sountrack album as "7-11" by The Fat Man and Team Fat
TheMightyFatMan 2 years ago 7
That's my name, Wear it Out!
TheMightyFatMan 2 years ago 6