This is a video tutorial of GLEED2D, a generic, non-tile-based level editor for 2d games, written in XNA Game Studio. More information on the official website http://www.gleed2d.de
So i just finished watching all of the video tutorials and I feel confident I'll be able to use this to make some awesome stuff. Thanks a mill for it!
When using Gleed in a VM (on Mac) you need a graphics card that supports Opengl 2.0. That will solve the problem I think. Unfortunatly that means I need to reboot to Win to make it work for now :(.
Anyway, if you are keeping this an active project, please fix the forum so it can be discussed. I'm definetly ready to pay for my copy if its still beeing updated!
I'm facing the same problem. The editor is great, however, the power of 2 problem, as well as the fact you can't set an item's origin to be in its top left is just annoying. I'm dying to have these problems fixed!
I just noticed that all tiles are forced to a power of two. Have I missed something ? I'm using tiles that are other sizes, but they look all stretched in the editor which makes it difficult to create collision paths etc.
So i just finished watching all of the video tutorials and I feel confident I'll be able to use this to make some awesome stuff. Thanks a mill for it!
Nightmizzle 1 year ago
When using Gleed in a VM (on Mac) you need a graphics card that supports Opengl 2.0. That will solve the problem I think. Unfortunatly that means I need to reboot to Win to make it work for now :(.
Anyway, if you are keeping this an active project, please fix the forum so it can be discussed. I'm definetly ready to pay for my copy if its still beeing updated!
probbarn 2 years ago
I'm facing the same problem. The editor is great, however, the power of 2 problem, as well as the fact you can't set an item's origin to be in its top left is just annoying. I'm dying to have these problems fixed!
JellyStorage 2 years ago
This is so weird. The power of 2 thing is only happening in vmware and parallels. When booting into windows its working normally.. any ide why ?
probbarn 2 years ago
Is the Gleed2d project abandoned ?
I just noticed that all tiles are forced to a power of two. Have I missed something ? I'm using tiles that are other sizes, but they look all stretched in the editor which makes it difficult to create collision paths etc.
probbarn 2 years ago