JOGL - jBullet - vehicle tech demo

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Uploaded by on Apr 22, 2010

another techdemo from my engine 'shine'. it shows, how objects can be directly imported from 3ds max. no exported data has been altered after exporting the scene. Thanks to all OGRE, jBullet and JOGL developers (this is a private project, no licence yet) (this has nothing to do with the (very good) OGRE engine. it's only using the Ogre-3dsMax-exporter and imports that file format. this is an engine completly written in jogl and java. the physics eninge used is the best out there: jBullet)

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Uploader Comments (schemax)

  • very nice physics =)

  • @thebarathrumm thank you :)

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  • @GamersWillRise Check it out here - jogamp.org/deployment/autobuil­ds/master/

    There are daily builds there.

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