The first ever demo of the Gamecube. Miyamoto starts with a single Mario of 200-250 polygons (the same amount as in Mario64) and quickly brings 128 Marios on the screen. The bar at the bottom ind...
The first ever demo of the Gamecube. Miyamoto starts with a single Mario of 200-250 polygons (the same amount as in Mario64) and quickly brings 128 Marios on the screen. The bar at the bottom indicates how much processing power is being used. They go through different special effects modes showcasing what the system will be capable of. Enjoy!
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@frylok753 Yes it was, the person below (simonnbaker) is correct, but wrong. It wasn't a demo game at first, it was supposed to be a sequel to Super Mario 64, they said they were working on it I think at 2002, but, I think at 2003, they confirmed that they stopped making it. They used most of the physics (and such) for Pikmin and, they used bits and pieces for Super Mario Galaxy.
It was a demo game, used by the people of Nintendo to show the power of the Gamecube. It may live in the likes of Pikmin and Super mario Galaxy 2 but it will never be a real game.
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