Making a Realistic Game Character in Blender - P 5 - Head Modeling P2

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Uploaded by on Apr 21, 2010

More face modeling.

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Education

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Standard YouTube License

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Top Comments

  • did anyone go ''WHAT THE FUCK'' when they saw the begginging?

  • ive been trying this for ages, altho the artisitc skills are there you need to know the tools, there's we're im a noob

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All Comments (15)

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  • which program?

  • i didn't realise batman used blender

  • this is pretty damned awesome, btw.

  • wait... I get that it's less work and everything, and I'm not bitching by any means, but, if your goal is to make a Realistic looking character, or to prove it can be done, or more specifically that YOU can do it, then shouldn't you be manually making the whole thing, instead of using mirrors? just because they force a symmetry that doesn't come in nature...

  • legal :D

  • "I’m having problems right off the bat here. I understand everything I’m seeing and how this should work, but when I extrude I get these green and pink lines running across my viewport and they’re guiding my extrusions off the ZY plane. Even though I am a newbie, I have worked with the mirror modifier, made several rough models and yet I’ve never seen these before and they’re messing with my modeling. Anyone know how to deactivate them?" any idea how to turn off this green and pink axis ? HELP

  • Hmm.. Why do you not use Grease Pencil rather than "Curve Guides"...?

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