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SF4 Combo Challenge 01: Ryu

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Uploaded by on Oct 30, 2009

Normally Ryu's Metsu Hadoken ultra inflicts 45 points of damage per hit (plus 83 points at the end). However, landing the Metsu Hadoken during a combo reduces its damage.

Challenge: Take Ryu's fully charged Metsu Hadoken down to 5 damage per hit.

Rule #1: Start the opponent with 100% vitality and 0 stun.

Rule #2: Set S.C. Gauge to Refill but use only 4 stocks.

Category:

Gaming

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Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (sonichurricanedotcom)

  • that stupid last hit ruins my 21 hit non-ex combo x.x

  • What stupid last hit?

  • last hit of ultra does 9 instead of 5 D:

  • Oh that doesn't matter. I only care about the 5. There's no way to bring that 9 down to 5, even with every possible penalty in effect.

  • To make the combo challanges more difficult, You should require all video responses to verify that "auto block" is on before the combo.

    Putting a combo together in your head is one thing, but landing the links in addition is another. Just a thought.

  • It's pretty easy to tell when someone screws up a combo. We can count hits and then check them against the combo counter when it shows up at the end.

    Also if they mess up the combo at any point after landing a two-hit combo at the beginning, the combo counter will show up instantly.

    Plus anytime you're watching attack data numbers like damage reduction and total combo damage, messing up the combo would ruin both of them. So Auto Block is kinda redundant.

Top Comments

  • Nice challenge, the second version in the video reply is good ;)

  • I love how the majority of the thumbnails of the responses show ryu in his ultra charging animation. shows you how long that part takes.

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All Comments (57)

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  • Was it just me, or was there a spelling error in S.C Gauge

  • Nice video. I tend to waste a lot of damage through damage scaling.

  • Nope, you don't need to connect the full ultra. Though i think you need at least two hits because the last hit always does extra damage. If you connect only one hit then the bonus might kick in and keep you from reaching 5 points.

  • does the ultra needs to be connected completely? I mean, the 8 ultra hits are necessary?

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