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Indy3D Speedrun - 04 - Shambala Sanctuary - 21;58 - Segment 3-4 (6)

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Uploaded by on Dec 16, 2008

It's Shambala Sanctuary Speedrun! Level 4 of Indiana Jones and the Infernal Machine, completed in 21 minutes and 58 seconds, in 6 (and a half) segments.
This is part 2 of 3, containing segments 3 through 4.

Please note that the sound desyncs. Specifically it runs 0,25% slow. Also it's low.

PROBLEM: Starting the level, when the opening cutscene ends, the camera jumps back to the opening camera position of the cutscene, and not to Indy's camera.
SOLUTION: Doing "stuff" in the menu fixes the camera, but so far ruins the textures. Running the game without WMP, IE, or some combination, might help. If you change certain graphical settings, the view resets to the correct one. In particular, changing colour depth helps. Sometimes. This is why there's a short semi-segment at the beginning, to cut out the camera reset.

Shortcuts:
Minor: Jumping into the cutscene where Indy states that the religion is unknown. Saves Indy the trouble of walking to the spot where he says it.
Minor: When entering the clock face room, rolling left, running forward, rrolling back, rolling forward, and rolling forward, is one second faster than running forward, rolling left, rolling back and rolling forward.
Minor: In the waterwheel room, rolling from the opening ledge, bouncing from the lowest of the moving platforms to the broken elevator to the floor. Losing one or two circles of health.
Medium: (obvious) In the clock face room, jumping up wherever possible (over dead monks, nearby whip climb, top gate opener lever platform to top rather than ladder)
Minor: Reading text on bell while at bottom, rather than after raising it.
Fun: While running to activate the bell ringer, shooting the bell for fun comment from Indy.
Minor: After the lever and the whip climb, you can jump straight up from a corner near a support beam, and latch on to the top level, one hand off. Then a climb right and a climb up, and you're set.
Minor: On the way down to the sunlight room, running straight past statue, rolling left+down, rolling right+down, and running to the lock.
Minor: You can run straight past the mallet deathtrap, by running into the wall. If you run at a steep angle Indy'll stand still-ish, at a shallow angle he'll run fast, and then you just time it right.
Medium: In the "treasury", jumping straight to right-hand block (rather than climb down, shimmy across, drop down and climb up on it).
Minor: Jumping straight from second-to-second-to-last beam, to last beam, skipping a tiny cutscene.
Massively major (unintended, but too obvious by far): After getting key, aiming outside the blocking block, JUMPING STRAIGHT TO PLANT'S BALCONY. Seriously.
Obvious, but in case you didn't know: Jumping from balcony into the water, then swim to statue and sunlight room.
Minor: You can skip the tiny movie where Indy says "there's a window over there", by standing *just* outside the trigger before shooting the window. The trigger is the last "tile" of carpet in front of the window, stand on the edge and shoot.
Minor: You can save a slight detour by jumping over the handrail after lowering the plant.

Shortcuts I didn't use:
[Obsoleted] Minor: In the clock face room, activating the small bridges and after activating the statue, jumping up to top from that side of the room rather than trek across. Instead I just climbed straight up.

Forum thread about the run, for more info (and ranting/babbling):
http://speeddemosarchive.com/forum/index.php/topic,5575.0.html

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Gaming

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Standard YouTube License

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All Comments (2)

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  • this game took me a while but was quite fun. A good adventure/puzzle solving game

  • Unphasing old women in bells; I'm starting to hate those commies... this game has a sometimes mindless charisma, like a guy who everyone likes and is secretly quite intelligent, while being into asparagus-themed artwork and urban curling (whatever that is).

    Anyway, excellent jumping, knew that would come in handy!

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