A simple graphics/physics demo on a android system using the app Physics Demo by Rightware
System:
SE Xperia ray ST18i (S2 chipset with Adreno205 gpu)
- cpu overclocked to 1.6 ghz
- gpu overclocked to 327 mhz
- compcache used (64 mb allocated, effecient use of 80 mb)
- allocated more ram to gpu, using compcache and different OpenGL drivers
Running on Gingerbread (2.3.7)
- Cyanogenmod 7.2
- Chainfire graphics drivers
- compressed textures for less memory usage and better performance
- decreased depth of textures (down to 16 bit) for less memory usage and better performance
- rooted
- used own OpenGL configuration and mods for better use of shading units and pipelines
Screencast S&C used for screencapturing
Screencapturer capped some frames resulting in some freezes of the video. Actual app framerate was constant at 30, using own cpu govenor increasing performance for foreground processes
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