Australian freelance journalist Andrew McMillen discussing the exhilarating and depressing experience of breaking the story behind the painfully protracted development of L.A. Noire, a video game created by Team Bondi and published by Rockstar Games in 2011.
This presentation was given at the Brisbane Emerging Writers Festival (http://www.emergingwritersfestival.org.au/) on Saturday 15 October 2011, as part of a panel discussion around the topic of "Writing online -- How different is writing for an online audience, how can you do it creatively, and what are the challenges and opportunities for writers working in this field?"
"This is a cautionary tale about online journalism," Andrew begins. "It's about learning first-hand how the internet can be a beautiful and terrible place to break news. It's about choosing what kind of writer you want to be."
The transcript of Andrew's presentation is here: http://andrewmcmillen.com/2011/10/18/talk-team-bondi-l-a-noire-and-the-truth-...
Further reading.
"Why Did L.A. Noire Take Seven Years To Make?" by Andrew McMillen, published on IGN Australia, 25 June 2011: http://au.xbox360.ign.com/articles/117/1179020p1.html
"The Emails Behind The Whistle Blowing at Team Bondi" by Andrew McMillen, published on GamesIndustry.biz, 5 July 2011 (and later republished on Eurogamer.net): http://www.eurogamer.net/articles/2011-07-05-la-noire-the-team-bondi-emails-a...
For more on Andrew McMillen, visit http://andrewmcmillen.com/ or follow him on Twitter (@NiteShok)
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