Showcasts the primary game play elements of my current game project, Skurgen. Which would be a simplistic puzzle game with quite simplistic, hand-pixelled graphics.
The jerky movement of the mouse is due to the recording method slowing down the game considerably, yet recording all frames separately (by use of the GM-internal screenshot feature). The direction-changing companion block is decidedly unfinished, there needs to be a better way than that to indicate a direction change. And I think I know.
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