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Minecraft's First Playable Chess Piston Display

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Uploaded by on Jul 30, 2011

Minecraft's FIrst Playable Chess Piston Display.

map download: http://www.mediafire.com/?22okxyrb83zm2re

1024 Pixel Board 4096 Pistons Full Board Control From Central Location .
Texture Pack High Dokucraft.

music from http://stockmusicboutique.com/free/

  • likes, 3 dislikes

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Uploader Comments (n37dr490n)

  • This is incredible!

    My dirt house doesnt look cool anymore...

  • @xxCha0z  lol

  • thanks for all the comments, glad u guys enjoyed it, world download has been added to the description ^^b

  • The wiring really looks awesome. The long delay and the hard-to-see pieces make playing somewhat impractical, though.

  • @doom032 enough time with the pieces and they get easier to see, also i'm more accustomed to slow chess games. the delay between moves gives u time to think. though i would agree that speed chess is outa the question lol

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  • @13ast1aan Interesting idea, I'll have to look into it some more.

  • check out my new display concept perfect 4 ur game !!

  • @Reptillian12 hey thanks for the interest! ^^. You can DL the map for a closer view. Right now we are knee deep in V2.0, And thanks to the responses we will be making that video in two parts. One for the board and showing it off, and the other for the mechanics; as well as an over-simplified tut.

  • I'd like a real time tutorial. K thnx bye!

  • @ninjawarrior2019 I could compact A lot more of it, true. The new design should use much less wiring overall. But I dont see how the RS Nors could be more compact, and still be tileable. I'll look into some more designs when I get to that part of 2.0. Thanks for the view and comment ^^

  • I feel that you need to remake parts of it- some parts could be more compact... Especially the RS Nors =P

  • I you are still working on this, you might want to try and invest some more space and implement some of TavRider's Instant wire into the long distance wires between operations to lower the delay a bit.

  • @fledrel1337 Exactly what I was thinking. The only thing you would need is AND gates hooked up so that it doesn't update an entire row/column, just on space on the board.

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