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Sonic Generations PC Unleashed Project - Rooftop Run

samothethief samothethief·87 videos
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Published on Sep 26, 2012

Enable annotations for explanations. Using Generations Renderer, some news on the Unleashed renderer might come soon.

Gameplay recorded by Melpontro: http://www.youtube.com/melpontro
There's some minor encoding problems due to Youtube, try turning it to 720p

By far the stage that took ironically the most time to do, Rooftop Run is vast in detail and length. Some technical changes had to be done to the layout due to different limitations, but it's still pretty true to the original in most aspects.

The tone of the stage has been tuned, more festive elements from Generations' remake are in as well. What's left to be done for it is:
- Make prettier particle effects for the objects(will have to wait until particle emitters are cracked)
-Minor retexturing(the diffuse aren't bad, it's the normal maps the most blatantly bad ones, and we might use some of the ones from Gens).
-Minor layout tweaks and polishing. Also fixing bugs.

And yes, we know the bugs, we also have eyes. You don't need to point it out. :P

While one of the most linear stages, Rooftop Run is still one of the most exhilarating and fun of them, with such a great pacing that you won't even notice it almost takes you 4-5 minutes to beat it!

Oh yeah, 60 FPS video.
ModDB Link: http://www.moddb.com/mods/sonic-gener...
Dropbox Mirror: https://dl.dropbox.com/u/45621839/Roo... (Don't kill it please)

No more demos, no release dates. We'll keep working on the remaining 4 stages.

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Uploader Comments (samothethief)

  • TechnoAndeh

    I'm curious, how do the maps look and play when directly ported over? I mean, without all the editing to make them user playable.

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  • samothethief

    Well, you can't really get past the first fountain like that.

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    in reply to TechnoAndeh (Show the comment)
  • TechnoAndeh

    Are the majority of the textures and effects already included in Generations then? Or when running the direct port of the map, do some not load?

    Great job on the Project by the way. :D

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  • samothethief

    Only the geometry mostly and a couple of objects. But yeah, we spent several weeks on each stage's layout to bring it to a presentable stage (if you look at my progress videos, you'll see each took pretty much a month), and almost a month of dedicated beta-testing / bug hunting for all eight.

    If you're interested in the technical details, wait for the technical posts on the ModDB page.

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Top Comments

  • bicnicky

    Sonic Unleashed was such a good game, taking the were-hog out of consideration

    · 18

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  • bocodamondo

    man. i want to play this level soo badly!

    · 13

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All Comments (463)

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  • 2xucan

    Sonic Unleashed still has the best story in any Sonic game especially with those CGI shorts and the Night of the Werehog.

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  • NovaBombsPatlen

    Quick question. Wren't you doing something for classic sonic ad the night stages or did you scrap it?

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    in reply to samothethief (Show the comment)
  • F. Derpy Hooves

    man, are you a robot, because you play as a GODDAM GOD!

    

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  • themariobooster

    You need to get on Sega's staff seriously.

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  • johnyjh20

    Damn these ports are fucking beastly. i really appreciate this job you guys are doing porting all of the levels over keep it up its awesome. i know it must be fucking difficult and time consuming

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