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Flash CS4 Bones Tutorial Part 2

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Uploaded by on Nov 3, 2008

Learn how to use Flash CS4 Inverse kinematics and the bone tool. From Flash for Mortals. Sponsored by http://www.designminstrel.com.

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  • About the layers, Flash cs3 could just open psd file without loosing any layers so you don't need to use that Pcs4 script.

  • You can make it easier. Just save it as a psd and add that to the stage. then you can select the layers you need and convert them to movie clips instantly. Hope this helps ;)

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  • Just so I'm completely sure on this, each graphic HAS to be a "movie clip" and it won't work if u convert it to a graphic symbol?

  • To turn png to movie clips go to modify -convert to symbols. I believe cs5 does it automatically.

  • Yea glad someone else discovered pivot points. The bones were driving me nuts until I started using shapes as pivot points. Awesome tutorial!

  • Hi, Thanks for the tute.

    At 2:18 you mentioned that it's not possible to put bones in unless each piece is a movieclip; how do you turn each piece into a movieclip in CS4?

    Many Thanks.

  • heh heh! Hi Jen! :P

  • hi ,

    i did exactly the same and it worked , thanks

    but i try to put the animation inside a big movie clip ,it doesn't work ?

    can somebody tell me how to it please ,

    when i slide the timeline it works perfect and when i preview the clip it stays immobile ???

    please please help me .

  • do you know how I can make those movieclips he's using as pivot points. Those black cercles.. thx, sophie

  • A movie clip is a symbol. There are 3 types of symbols, Graphic, Button and Movie Clip. A graphic is a symbol that you can modify and animate within a scene. A button is just that, a button. A movie clip is kind of like a graphic symbol, except you can group graphics inside a movie clip and animate them within that clip, and then modify the clip externally in the scene without have to modify each individual graphic. That's the easiest way I can think to explain.

  • where did you find the image?

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