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Rancor Final Project

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Uploaded by on Dec 18, 2008

Please visit my website for more recent work.
http://www.cgcraig.com

This is the final project I turned in today for my art129a class. It was created on and off for the past two months. I used Maya 8.5 for the base mesh and then brought it into zbrush to create the cavity and normal maps. Then used photoshop to create the texture maps and spec maps. I'm using the SSS fast skin shader in mental ray. And then used mental ray with final gathering on to render the shots needed for the screen shots and the turn arounds. Although my desktop died in the process... I'm hoping that its the power supply... but know that it did not die in vain.. my prof loved the work!

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Uploader Comments (Verstacalisto)

  • i like this monster !

    will you animate it?

  • @AbadGorilla Thanks, I probably won't animate it. Well actually I don't even show this project anymore in my portfolio. More work can be found here cgcraig.com

  • You're turn around begins at an angle that really flatters the creature. The furnace looking grill that is at "0:23" (awesome lighting choice for those warm high lights under his right side). Did you deliberately choose for that to be exposed later in the turn around as to avoid the eye going straight to it when the piece is introduced? Any thoughts on it you'd like to share?

  • @drpes180 Thanks, yeah this is such an old project that I didn't know how to resolve it in a way that would allow me to have light come out just close off the back... or something like that. It's just sooo old. I don't even show this in my portfolio anymore. Again you can check out my most recent work here. cgcraig.com

  • You made a slight Anatomical mistake. The hands are way too big. Otherwise, great job!

  • @KaptainSparta They are probably just a little big too big but sense we were going off the toy it too had big hands.

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All Comments (31)

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  • Beautiful work my friend! You definitely have a future in this!

  • A game with that model and detail would be awesome! Are you available to partner up and make some models for me??? :P. Your skills would be perfect!

  • ahaha a nose on his head:D

  • @drpes180 It's just that it's less anatomically correct was what I was pointing out, I wasn't saying it didn't look good.

  • Your*

  • Most excellent job Verstacalisto! Very nice lighting and material work on top of great modeling and maps!

    You're stage for him works beautifully!

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