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Let's Play CCLP3 ★ Episode 16: More Monster Manipulation (51-52)

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Uploaded by on Mar 26, 2011

Two more not-so-interesting levels. But they aren't bad either.

21 years ago, at the time of posting, Chips Challenge was released for the first time on the Atari Lynx. It has since been ported to many more platforms, including the PC. Hackers have managed to reverse-engineer the game and create level editors, and a whole new online community was formed through this process. Two entirely new official level sets were created; CCLP2 and CCLP3. I am playing the game on a clone of Chips Challenge, called Tile World, since the game does not run on 64-bit computers. Tile World features improved graphics and sounds.

Download CCLP3 here:
http://www.pillowpc2001.net/CCLP3.zip

Download Tile World Here:
http://madhavshanbhag.sitesled.com/Landlubber/TileWorld/download.html

Merge the two downloaded folders together, and say "yes" to any overwrite prompts. You can then run the levelset using Tile World.

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  • Level 51 is actually named after a TV show, Dancing on Ice.

  • 0:41 When I tested it, this is legal in Lynx because there is no actual slide on the ice before Chip hits the wall...so that's an exception to 0:36 being illegal there

  • An addendum: there's actually a rather infuriating custom level (appropriately named "Best of Luck") in which Chip must slide on a very long ice spiral with walkers and blobs roaming everywhere in between. Unlike a level like Blobnet, it's impossible to control anything that happens to you while sliding around for a long time, so you're left with nothing to do except hope for the best. I would say that is an actual luck-based challenge compared to this level (observation) or Blobnet (patience).

  • I agree with a lot of what you had to say about luck, but in all honesty, I think #51 can be made much easier by taking advantage of the fact that balls are not random at all: since all of the balls except the top bounce along the same distance, simply use one of the balls other than the top one for reference to determine the point at which crossing down the ice would be safe.

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