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Command and Conquer 4: Orca Unit Footage

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Uploaded by on Nov 9, 2009

Orca Mk. V
Designation: SA-1
Affiliation: GDI
Role: Multifunction VTOL Combat Aircraft
Introduced: 2064
Class: Support
Armament: "Comet" Multi-Purpose Missiles
Type: Medium Aircraft
Speed: Medium

Battlefield Specifications
A Classic Revised
At first glance, the Orca Mk. V is extraordinarily similar to its predecessors - a sleek, flexible VTOL aircraft that combines the maneuverability and reinforced armor of its larger cousin, the Hammerhead, with the rapid battlefield traversal abilities of a more traditional fixed wing aircraft. Under the hood, however, the upgrades have been significant; notably, improved handling and an upgraded vector thrust VTOL system that allows the Orca to move in reverse, albeit at a slightly slower rate than its forward momentum.


Flexibility Doctrine
The most significant upgrades to the Orca have been to its armaments systems - while it still utilizes its traditional rocket barrage, the Mk. V is significantly more flexible in how it uses them. Firstly, in a move many would say is a deliberate riposte to those who would claim the Nod Venom a superior craft, the Orca's upgraded targeting AI is now capable of engaging in air-to-air combat. Since an air-ground oriented rocket loadout is not the most efficient means of resolving a dogfight, the Mk. V is equipped with new multi-purpose "Comet" missiles, specifically designed to destroy other aircraft, but fully capable of devastating volleys against ground targets.


First Impressions are Everything
The second major modification to the Orca's armament system is the addition of a "staged" firing mechanic; upon engaging an enemy, the Orca will launch its entire load of rockets at a chosen target. However, the auto-loader which transfers additional ammunition from the storage bay in the hull, to the rocket-pods on the wings, is a slow and complex mechanism, so rockets are fired individually after the first salvo is expended. Pilots are trained to pull back to a safe distance until their rocket pods are fully replenished, but many experienced rocket-jockeys will stay in range to finish off a crippled target before disengaging.

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Uploader Comments (redalert2havoc)

  • Is the Orca Mk.5 from C&C4 effective on ground and air targets?

  • @Superfrycook

    yes

  • What's the difference between the Orca Mk. 3 from C&C3 and the Orca Mk. 5? And what's the problem with the Orca Mk.4?

  • @Superfrycook

    read the history at the comments at the bottom, mk3 didn't have anti-air missles while mk5 has anti-air missles.

  • @redalert2havoc

    What's the difference between these 2 Hammerheads from C&C3: Kane's Wrath and C&C4?

  • @Superfrycook

    hammerhead-has rockets and gattling guns, can buffs friendly units rate of fire

Top Comments

  • yeah but now what the venom is going to suck nuts.. the only purpose i could see using the venom now is killing infrantrry and early scouting. :/ R.I.P venom.. i'll miss you..

  • this is the lamest unit ever

see all

All Comments (47)

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  • whats up with a tank having to be hit 20 times before it dies? then only to move on to another tank,it takes so long to kill anything! man this game sucks!!

  • Most units are dumb in cnc 4. Most units can't be killed within 6 sec...

  • Hey a Command an Conquer game without base building, wait what?

    Don't buy, you will be disappointed warning don't buy. Get "C&C first decade" and "Command and Conquer 3 Tiberium wars", that is all the real C&C you will need.

    EA has a reputation for killing creativity and potential, they're all about the money none of the meat, just air. Or bullshit really. So don't buy this game, can't stress it.

  • this game is just annoying ... why the hell they made it look so cute?

  • The older Orca from C&C3 look cool and the ZOCOM Orca looked cooler in C&C3: Kane's Wrath.

  • @redalert2havoc

    How about the Firehawk from C&C3, is it here in C&C4?

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