Blender sculpt demo - 45 million polygons!
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All Comments (74)
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@QuantamaGoaRecords beacuse you need a base mesh not to lowpoly, and start with that, if you have just 6 faces for blender is very difficult to go up till 45millions poly, but if you start from a 10000polys basemesh I think you can achive the same performace... anyway zbrush has almost the same "problem". Its difficult to manage so many information in just 6 faces. ;)
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you can see in top right corner fa:45440768
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Its getting exactly 45440768 Polygones.
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i have 2.5 yes 2.57rc2
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@QuantamaGoaRecords 45 mill for 8 gig of ram might be fake but still blender has good sculpting features now :D
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think this is fake, but otherwise i don´t think so, because this video is also linked on the official blender website... so whats the problem that this doesnt run ???
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@QuantamaGoaRecords get 2.5?
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@MostlyToad most of it
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i reach up to 6,5 million, 2.5 gz, 2GB RAM!
PLUS he is using a screen capture software.
DjTokenMusic 9 months ago 5
blender
NE0MEW 2 years ago 2