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Example 10: Shaders

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Uploaded by on May 28, 2006

The video was made from the "10.Shaders" example that came with Irrlicht v1.0 with the following changes:

- uses direct3d9. (for video capture purpose)

detail from irrlicht.sourceforge.net:

"This tutorial shows how to use shaders for D3D8, D3D9 and OpenGL with the engine and how to create new material types with them. It also shows how to disable the generation of mipmaps at texture loading, and how to use text scene nodes."

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Entertainment

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Standard YouTube License

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All Comments (6)

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  • A shader doesn't have to compute the color of a pixel. There are different kinds of shaders, like vertex, pixel and geometry. A shader programs the graphics card to do specific things with the data sent to it. For example, a vertex shader might be programmed to transform coordinates from model space to world space.

  • So this is what I undertsand. From the vasic. It Manpulates pixels, lighting and geometry in realtime, right?

  • this can be done without pixel shader.. only textures and blending

  • A spercifik shader is an algorithm to comnpute the color of a pixel(or face if non pixelshader) in correlation to the lightsource and the viewpoint.

  • what are shaders?

  • looks pretty

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