Werewolf Mane Issue

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Uploaded by on Nov 19, 2011

Just a quick video to show how alpha textures render incorrectly on rigged mesh attachments in Second Life.

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Gaming

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Standard YouTube License

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Uploader Comments (DamienFate)

  • It looks like fast alpha. Do you have deferred turned on?

  • @AdeonWriter No, this was just the standard SL settings. I usually build things that way to make sure the average user will see it correctly.

  • @DamienFate It certainly would be nice, I think this issue has been around in SL since the dawn of time though. I recall seeing similar effects with the system eyelashes on your default avatar. If you look at an alpha through the eyelashes (if they're long enough) you can see a similar effect.

    It may be unavoidable :(

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All Comments (6)

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  • Have you considered integrated alpha'd sculpties or prims into the build to add that extra sense of depth?

  • nice, you have done many greats things in sl, sl has changed so much the last 3 years

  • @DamienFate I hope it's fixed, it looks much better in your video.

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