Maya 2011 Create Organic Terrain from Custom PS/CS5 Displacement Map Tutorial by Stuart Christensen
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good
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Thank you for sharing all these tutorials. You are a gold mine as always.
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@deepfriedectoplasm thank you! I'll take a look at it!
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@deepfriedectoplasm yes a lot many thanks!! :)
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I need help - i got to the part where you set up alpha is luminance and manta ray production and set the alphas. When you rendered the first time you had small little bumps which the alphas fixed later. In mine however they were small bumps doing downwards and when i adjusted the settings they become "reverse mountains". Any idea how i can fix this?
Adrytl 4 weeks ago in playlist Liked videos
@Adrytl The photshop 3D tools can be a bit wonky and it will more than likely require you to troubleshoot and try several times before you get a solid terrain. A good thing to do in photoshop is to add quite a bit of blur to the mesh, that seems to clear up many issues when the mesh is brought into Maya. Hope that helps.
deepfriedectoplasm 3 weeks ago
I was doing this but when I apply the displacement map everything becomes really jagged choppy, does this mean I need to add more divisions? I was using the same amount as you. And also is there a way to convert the displacement to quads in stead of tris? Very clear tutorial btw!
RubenDelight 1 month ago
@RubenDelight To convert to Quads just select the mesh and then go to the main Menu Bar - Mesh - Quadrangulate and that should turn it into quads. As for the jaggies, you may need to reduce the displacement attributes a bit. As well, when you are in PS it is best to not have extreme highs and lows in the displacement. Experiment based on results etc. Hope that helps
deepfriedectoplasm 1 month ago
too hard mines cant even get half way where is the hyper shade located at ??
scorpio7213 1 month ago
@scorpio7213 Just go to the "Window" menu at the top, then Rendering Editors and choose Hypershade, and that will open the hyperhshade window. Hope that helps.
deepfriedectoplasm 1 month ago