Quick video showing how the new 'start frame' property in Sprite can be used to avoid creating entire new sprites for every possible obstacle in your game. Would be handy for people who find that 80% of their object types dont actually do anything except serve as decoration.
http://www.scirra.com
@SimulesCompany
u can download a old version on the website! XD
sergant45 3 months ago
The old version of Construct was much much better :(
SimulesCompany 4 months ago
@CheezyWEAPON Shouldn't take more memory than if you put the same images in different objects and still use all of them. I'm not sure tho, just assuming...
stolmasa 1 year ago
Does this take up a lot of memory when you put all those images into one object?
CheezyWEAPON 1 year ago
Awesome trick, never thought about something like that, thank you very much :D
zikyky 2 years ago
Actually David drew those himself. He had a thread on the Scirra forum showing how to do it.
deadeye503 2 years ago 2
If Iam not wrong, this sprites was riped from a game called Braid.
URIZHEY 2 years ago
awesome for the custom level editor, will not have to worry about toolbox much with this
hellwaIker 2 years ago
Nice :)
sabikku5 2 years ago
Hahahaha @ 2:20
Awesome I didn't even know you put this up here. Nice idea.
soldjahboy 2 years ago