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Megaman Zero 4 Speedrun 100 pt Hard Mode Part 10

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Uploaded by on Apr 18, 2009

Megaman Zero 4, Hanging Gardens stage speed run on hard mode. Cleartime 2'31 and 100 points. Segmented run. Can a stage get anymore annoying then wind going against you most of the stage and fill it with Triaformers (what makes it worse is the wind doesn't affect you when close to a wall, throwing your timing off). I'd suggest the Spike Type W or Double Jump foot chips for this stage, and beat it as one of the later ones (if you want to get through while getting the ex skill or hard mode).

Speed Run of Megaman Zero 4.

Restrictions:
- Hard Mode
- 100 pt all stages
- no damage
- no cyber elves

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (Firebot)

  • not sure if I've seen firebot miss 4 slashes in a row before.

  • The video doesn't show them well but the rain and wind pushes you left and right throughout the fight and changes at any time, making it real tough to hit with the z knuckle without getting hit (that and the bastard jumps up whenever you try to hit him).

Top Comments

  • Magical fly doubled light sabered unicorn got owned!

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All Comments (13)

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  • thanks for helping me so I do not perfect but Aguna copy the movements of your videos thanks

  • The rain/wind is a pain. The Pegasolta Eclair, not so much.

  • This is the REAL Robot Unicorn Attack.

  • @antonioo498 although i dnt speak spanish i think u asked y zeros black? its cuz dis is hard mode which sets zero to "junk form" without the extra damage ability i kno im late but hope i answered ur question

  • I think you should know; the time is wrong on the description :P It's actually 3'10.

  • Agreed with the description, those Triaformers are so god damned annoying. Most irritating enemy to fight in the game for me by far.

  • como puedo conseguir a zero negro?

  • Hey, watch it! >:(

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