This is a combination of a csound file and a Max/MSP patch. The Max patch is sending information to a csound file which plays sounds according to the input data.
The brownian distribution table to the right determines the timing, the length, and the frequency of the sound generated. There are three other random objects in the patch that generate velocity, and pan movement. They all combine to form an event, which is analyzed by the csound file in csound~.
To further explain the use of a brownian distribution:
It outputs numbers in the range of 0 - 4999. This number is directly fed into the metro object that bangs on the random objects, and the counter that reads the next number in the brownian table. The same number is divided by 100 to determine the length of the note. It is also divided by 10 to determine the frequency.
The higher the number generated by the table, the longer it takes before next note is played, the longer the duration, and the higher the frequency.
During the movie I click on the bang to regenerate the table several times, but this is done automatically once it reaches the end of the table.
This patch was meant to be an etude on event list generation for csound with Max but I found the result to be.... kind of interesting.
Thanks for the comments!
seiyamatsumiya 1 year ago