Competitive Map Pack for UT3 PC & PS3
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Uploader Comments (Cr4zyB4st4rd)
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All Comments (15)
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If only Epic will hire some of you guys for the next Unreal Tournament...
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looks more like Warsow than UT :D
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You say this is for Ps3 too. But I came to think of something, how do you make the map work for Ps3? Does surely considering the old hardware there must me optimization problems. The map running slow and such. And is there anything special you have to do to have it working on Ps3?
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AWESOME Job guys! (This is Mostly_Harmless BTW) These map's are being pu on our server TOJ right now :)
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Beautiful design.
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Trash80 - Missing you - can be found on freemusicarchive website
Cr4zyB4st4rd 8 months ago
@Cr4zyB4st4rd *Does=because
Have no idea how I miss-typed that.
And me=be
I feel bad now.
SnoweyMan111 7 months ago
@SnoweyMan111 All of the maps in the pack are built to be high-performance maps on PC anyway. They're all rather small in memory footprint which is the major issue when it comes to running on PS3. Most custom maps are normally below the PS3 memory limit and generally run fine. As these maps offer high FPS due to being simple BSP rather then large complicated meshes they run smoothly.
Cr4zyB4st4rd 7 months ago
@Cr4zyB4st4rd Thanks all i needed to know. And there's no special compiling made for Ps3? I noticed the Ps3 mappack is pretty small by comparison. 91 MB compared to 145 MB. Any reason for that? Is the Ps3 mappack just not updated or are you using smalled lightmaps or something?
SnoweyMan111 7 months ago
@SnoweyMan111 There are ps3 cooking tools, you have to cook for the PS3 separate. As for filesize there is much greater compression for the PS3 in the cooking process, most likely lowers light map res and removes everything it doesn't need.
Cr4zyB4st4rd 7 months ago